A Design Fiction Evening Talk.

Recently I have been looking at the work of lots of agencies to see their ways of working and ways of operationalising speculative design. It was very inspiring to listen to various experts talk about how they imagine the future and how technology will affect everyday life.

Industrial design influences the design of science fiction cinema – the designs of the future – visual arts – intersection between people and technology – narrative structure.

Story is what happens, Narrative is the way in which that happens, Plot is the deeper contrivances, the deeper character developments, the deeper environmental developments – WHY.

Disingenuous – ‘wouldn’t it be cool if’ rather than ‘this is a viable future that we can believe in’. Escapism rather than anything else.

The mundane use of technology. Everyday.

Brekhus, W., 2000. A mundane manifesto. Journal of Mundane Behavior1(1), pp.89-106. – ‘The focus of the extraordinary, shifts out focus away from the ordinary and ultimately blinds us to the immediacy of here and now’.

Ryman, G., 2004. The Mundane Manifesto. The New York Review of Science Fiction19, pp.4-5.

How we can write about the future in a realistic way? Portray the future through showing how it will evolve over time as opposed to just appear!

“The future is already here – it’s just not evenly distributed.

The Economist, December 4, 2003

William Gibson

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